![]() ![]() Every unit is viable in the right situation. In our Darkest Dungeon tier list, you'll find out everything that you need to know about the characters, who are the strongest and who are the weakest as we rank them in tiers based on their overall performance.įirst thing's first, there are no useless characters in Darkest Dungeon. If you are a veteran player, then you already know the best tier list based on your own personal gaming experience, but as a new player, you won't have this kind of knowledge yet. When it comes to Darkest Dungeon, putting together the strongest team is the name of the game, but in order to do that, you have to know which characters are the best. Healing is also a problem, but given you can self-heal (albeit slowly), a little extra food will do the rest.Updated on June 20th, 2023 - checked for new characters The more of these gaps you fill with your fourth class, the better it will be. As said, given you are essentially forcing a slower playstyle - stress is your biggest concern, followed by lack of stuns, followed by lack of upfront damage. I'm not going to say it would work super well - just that it is quite possible with some planning and care. The main issue with a comp like that is stress, so if you replace the Hellion with a stress-healer (such as the HMaster ) then you'd have an easier time. Failing that, she can double-stun the frontline if you just want to stack more dots on the back or get some healing done during the recovery phase. She can bleed, which means you can stack her DoT on-top of the 9-Damage per tick of the Antiquarians triple vapour stack (which is what I was doing vs the Shambler - all four heros were just stacking DoT's and ignoring clappers). Having said that, she can attack rank 3-4, helping you take down backline priorities. I took the Hellion in the video because I wanted to get my very last Caretaker goal, NOT because I thought a Hellion would compliment three Antiquarians. They'd do relatively OK depending on what your fourth class is. With 2xHealing trinkets you can punch up to (and over) 4-6 healing per use on the Anti, which is pretty much the same as an Arb or Crus, so having two would see you through the worst of it (assuming you don't actually have a healer) provided you have some kind of burst to not get stuck in a never ending 'reactive' phase. (Arb/Ant/HM/Ant), can rotate between stunner or stress-healer on a whim by moving him one slot. Only issue is no stress-healing, hence a HM would be a decent alternative up-front eg. Don't see why something like Arb/Ant/Ant/BH wouldn't work given you have stuns, damage on most ranks and relatively solid burst - with 3/4 having healing (bandage improving an Antiq's heal when not blight-stacking would be decent on heavily injured characters while your BH plays the recovery-stun card). I used to love "Get Down" but I prefer NStab>Heal>DoT>Protect Me for generic Antique goodness.įlag could work given it's not as slow as other meat-bags and could contribute to your DoT train and off-heal if needed, though this means you really do lack raw, upfront burstage. The only issue you would have is that, no matter how much you dodge, stress can and will invariably build up, so one of your team would need stress options. Typical Protect-Me / Riposte comps coupled with double-stacking of 3/dpt Blights x2 tends to handle quite a few problematic problems depending on what your other two classes are, plus you have Death's Door options x2 if desperate. Are you questioning its viability? Double Antiquarian can work quite well, provided you have something that can handle the backliners to some degree.
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